Causes pathfinding to break or simply not work. Load Order Management. For you or your loved ones! This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. "Custom pathfinding" needs to be disabled in order to work properly with SOS2. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. This is the error i'm getting: I already did the research on this and posted it to the discord. Space start does not allow you to name your faction/settlement. This causes Camera+ to reveal the place where these images tile, showing multiple planets. Power wires reset and wire inproperly when a ship is moved to and from space. Please see the. Receive a weekly update of the latest RimWorld Mods and Updates! deleting permanent wounds) or add skills and passions. All trademarks are property of their respective owners in the US and other countries. If youre a modder who wants to create your own enemy ships, check out the SoSCK: You may join our discord here: Official Discord for SOS2. The fanmade wiki also tracks compatibility issues users have encountered with other mods here. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. @fuchsmichael93 -- SOS2.6 is the official designation. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). Some ship parts are not currently designed to be rotatable. Can refuel engines by connecting them to Rimefeller buildings. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. For more details, especially regarding the mechanics of ship combat, check out our wiki. The eye in the storm of modding never blinks. [Save Our Ship 2] SOS2 Ship Generation Issues emulated in vanilla, [Save Our Ship 2] SOS2 Ship Generation Issues, Open the save attached or create a new save in a temperate swamp biome, In the "debug options menu" click on Make Colony (Full) under Autotests. Edit your save file and set ShouldSalvageEnemyShip, ShouldSkipSalvagingEnemyShip, CanSalvageEnemyShip to false. Save Our Ship 2 Mod features If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). Each and every instance of any type is stored as an individual with its own respective class. Edit your save file and set AttackedTradeship to false and PlayerFactionBounty to 0. Please see the. The Blue Smoke which animates the machine, and gives life to the screen. Save file for Mac using EasyFind reveal in Finder. Upload your own content or check out what others have to share! Hull corners can only be rotated using the line and circle/ellipse designator shapes. You can set those time constraints on the RT configuration. If they refuse to learn the songs and perform the sacrifice of turmoil and strife, rend their clothes, gnash their teeth, and sing lamentations to the Blue Smoke which has abandoned them. Once there, you can expand it to your hearts content. This site lists know issues with other mods. This can be used for a range of ways, from small modifications to existing pawns, recreating specific characters, or simply creating godlike pawns. DLC and mods are also integrated into save files, meaning that problems can occur when loading a save without the same content enabled as was originally part of that save. Just curious since you rework the Heating System etc. This page was last edited on 22 October 2022, at 08:55. Every effort has been made to ensure compatibility with other mods. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Valve Corporation. When saving the game manually, the player can choose a custom name for the save. Warship Warship Exp. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Reactors vent heat into rooms instead of the heat network. Radiators do not work under active shields nor when stealth drive is active. There you can select which ship you want to land. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Gameplay | Save Our Ship 2 | This mod serves as a comprehensive overhaul of spaceflight. A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. Initial ship design only needs 1 reactor. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. i forced spawned a asteroid in order to do tests if thats whats causing it. A Workshop Item for RimWorld By: Ratysz Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. I cannot launch shuttle from a planet tile to the ship map or anywhere else other than the enemy ship while in ship battle. https://github.com/IK3Holy/Misc/blob/main/Player%20(2).log, https://gist.github.com/be9461ce2ab822da3edd0ac268e94c6c. You produce more than enough power. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. If you read this and it solved your issue, definitely refer the bottom of this page, because you RTFM, which makes you an upstanding citizen and a true hero. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! to your account. Causes the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. To be honest both mods are way to heavy and heavy I mean that they change the game mechanics in every aspect, also multiplayer still have a lot problems with mods like Androids mod ++. Click the link to download. Linux users may need this Harmony fix if the game crashes on startup. Save editing can be a useful way to tweak the current game state. You signed in with another tab or window. Getting a note about how the FAQ/Wikia helped, is rare. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain? Nevertheless, I cant plan for every contingency. pastorismylord moved this from Highly Incompatible to Errors With RT in Mod Compatibility Jun 15, 2021. You will find:
  • some text regarding the Toxic Fallout
  • . Ludeon.RimWorld.Royalty; UnlimitedHugs.HugsLib; Dubwise.DubsBadHygiene; pyrce.dire.raids; . Save Our Ship for 1.4 : r/RimWorld. Nevertheless, I cant plan for every contingency. To be honest both mods are way to . The device heats up considerably while engaged, so plan accordingly! Code and concept by Kentington.Artwork by Thain. This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. Then it generates terrain "under" the ship impervious to damage. This is a giant brick of information. To land a ship choose a scenario, Scenario editor, edit mode, add part and click land ship. Either you have unroof zones in your ship or the room is too large. I built this with space expansion in mind. Starter ships Freighters Fighters Frigates Destroyers Cruisers Dreadnoughts Starter ships Cargo Runner Dmg. Manage all your favorite fandoms in one place! Unknown severity, only a couple reports. Over 1000 mods have been tested and are now compatible, including CE, SOS2, and ZombieLand! I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Ships can now be set as empire capital, and planets can be left behind and revisited to spread your empire to the stars. Discussion, screenshots, and links, get all your RimWorld content here! It is only visible to you. Like. With the Change Dresser Mod you can modify your pawns appearance in-game! Render Texture (used to save the planet background to a static image low on performance) can only save the player's native resolution. From simple a weapon being the same ID/Name. Otherwise, just remove gunplay. As of at least Alpha 16, Steam Cloud uses the directory ~/Library/Application Support/RimWorld By Ludeon Studios/Saves, whereas the game uses open ~/Library/Application Support/RimWorld/Saves/, therefore meaning the save game sync is currently not working. Note: This structure was taken from 1.2 save files. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Turn off. Pathfinding in space is broken - most notable on pawns without spacesuits. If it's not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or . [www.patreon.com], You may join our discord here: https://discord.gg/GK7nqgu. Example of removing the Toxic Fallout event from the game: open the save file with Wordpad, press Ctrl+F, or +F on macOS and search for 'toxicfallout'. This item will only be visible to you, admins, and anyone marked as a creator. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Capturing still lets you salvage enemy ship. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Disable the "Disable orbital traders" option to fix. Within the section, each colony is stored as a list item
  • if multiple colonies were present at any point during the save. Thanks also to Sarg, who created new sprites for the space insects. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. You have probably reached to the point where a colony got boring. Keep in mind, our Discord contains multiple projects. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. Valve Corporation. Rimworld Multiplayer This is an excellent first port of call if you're looking to try and experience RimWorld with friends. Includes basic Combat guide. Any mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! Some advanced items need the Archotech Spore. Will cause all buttons to be off by one gizmo (launch will be select all in group.) If you have a related Youtube channel, enter the URL. To move the geyser to a new location, edit the coordinates stored in the line. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! This article was written with a translator. Gotta be honest, THATS A LOT OF MODS. When the game autosaves, the save names are automatically labeled as "Autosave-#", with the number incrementing by one for every autosave stored. In turn, within each colony, the section stores items, chunks, filth, plants, buildings and pawns. With this mod, any ship you launch is saved to a file. The class attribute should be familiar to those who know HTML. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. Perhaps their descendants will even feel grateful enough to give you gifts. RimHUD, when a letter pops up it hides the heat, energy, and range finder. Some saved games with 700+ pawns went from 1-2TPS to 20-40TPS -Major mod compatibility improvements. SOS also includes new ship parts which allow constructing a proper interior. Research, player faction data, and pawn relationships are all carried over. The Save files are stored in users AppData folders: If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-banner-1','ezslot_10',114,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-banner-1-0'); Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. I really liked this mode, so I used version 1.3 to play. Pawns can land in fogged areas after player ship destruction. For you or your loved ones! Compatibility notes IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Open the save attached or create a new save in a temperate swamp biome Turn on dev mode In the "debug options menu" click on Make Colony (Full) under Autotests The game should freeze briefly The base should only partially spawn and an error should show in the logs. SoS2 handles planet-hopping differently than its predecessor. for some reason the ship reactor keeps thinking there are no thrusters. If youd like your mods armor to count as EVA gear, simply add "EVA" to its apparel tags, and make sure it occupies the "Overhead" or "Shell" armor layers (for helmets and suits, respectively).
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